Digital Goods

  • It never ends well, and it never stops. Visa and Mastercard have recently started a war against gaming. You may think “the games they are currently targeting I don’t care for anyway.” Well, it always moves to things you do care about. They are actively targeting Not Safe For Work games at the behest of

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  • Gaming As it Stands

    The author predicts a shift in the gaming industry where Western publishers will begin prioritizing player desires, influenced by successful Eastern games. While expressing optimism about certain titles, they emphasize the importance of story and gameplay over profit-driven development. The focus should be on passion and dedication to enhance gaming experiences.

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  • Warhammer 40K Space Marine II

    This game is a breath of fresh air. There is no politics. There is no message. There is only war. The Campaign The campaign is short. It’s easy to play through in roughly 10 hours. However, this game provides more story in those 10 hours than most single player games of late have been able

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  • The inconvenience of digital media ownership is a hot topic. When you “purchase” digital media, you’re actually obtaining a sub-license with limitations. Leasing and renting are similar, with unclear access duration. True ownership means unrestricted access, which digital media often lacks. Many are turning to piracy due to these limitations.

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